I've tried making 20 materials using mental ray materials. Some of them came out good. I've used some bump maps and texture's for some of the objects.


                   This is a lighting experiment that I've done in maya. In this experiment i was able to get the splitting of light rays through a window creating a fog effect. This setup is created in maya and is composited in After Effects. 


        
                  This is a character rig that I've done in Maya. I've used joints, ik handles and controls for rigging this. I've also added blend shapes to create preset facial expressions. 

Blend shapes:



Screenshots :




Playblast:




               This is a lighting experiment that I've done in Maya on caustics. Caustic is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. We can't actually determine how the caustics will be created by an object. Because the object can refract the light in a multiple ways. The caustics depends on the position and direction of light and also the material of an object. 

Examples : 

                           Video:

  
         This is a parkour animation that i've done in maya... i've used real life footage of a guy doing the same action....I've used the animation graph editor for most of the animation..
Reference :



This is a Transformation rig that I've done in Maya....I've created a concept of my own and modeled it in Maya....This rig transforms a simple cube into a surveillance drone.....when the box is transformed it can change into a drone which has thrusters for flying and an advanced cam that has its own controls.....the rig can be used for animation..... 

Screens:


Play blast :






I've just finished rigging the leg of a character in maya. I've used Ik handles for rigging and added basic controls to the leg. 





Playblast: