Digital Painting - Process

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These are two of the digital paintings that I've done a while ago....the below are some of the digital painting processes that I've gone through....

The ant - process 

     I took the reference for this from a real photograph of an ant....I've used some real textures from google..I've also added some effects and filters to get the desired result....


















Video :






 Frog Process:

    This one is also taken from a photograph...I've used some textures to fake the skin texture of the frog ....I've also used some filters and some blur effects to make it more appealing...




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Final Gathering - Lighting Experiment Using Mental Ray

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               This is a lighting experiment that i've done using the mental ray plugin in maya....i've used simple polygonal planes to emit light....through this experiment i was able to get some realistic lighting setup and soft shadows...

Video:


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Global Illumination - Lighting Experiment

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This is a lighting experiment that i've done using mental ray in maya.....i've used a spot light and concentrated it on to the objects inside the box....the spot light emit photons to simulate the real life lighting and give us a good lighting setup....



Video:

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Lambert Lighting Experiment using Mental Ray (2017)

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           This is a simple lambert lighting experiment that i've done using metal ray in maya.... ive used multiple area lights as fill and bounce lights....i've used a directional light as a source and also to project the shadow of the window on to the floor.....the entire room is lit by using the lambert lighting technique offered by mental ray...

Lighting Setup:












Final Shot :

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Run Cycle (2017)

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                     This is a 3d Animation Run Cycle i've done in Maya...i've used a simple model rig for the animation....i've done the blocking first then added inbetween to get a smoother animation......




PlayBlast Video:

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Caterpillar Track Rig (2017)

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            This is a caterpillar Track Rig that I've done in MAYA. I've 
used deformers and expression editor to complete the rig. I've added controls to change the rotation speed of the track.

Screen:



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Toon Tree Rig (2016)

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                    This is a Toon tree Rig that i've done in Maya. I've Used nhair dynmics for rigging the leaves. The tree trunk is capable of squash, stretch and bend. The leaves react to the movement of the tree trunk. I've also added controls for the wind speed, wind direction stiffness of the leaves etc so that the rig can be used for animation. 

Screeens:






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